AI exposure: Entertainment and Recreation Managers, Except Gambling
Plan, direct, or coordinate entertainment and recreational activities and operations of a recreational facility, including cruise ships and parks.
Reading this score
computed41.2% of this occupation's weighted task load is exposed, which puts Entertainment and Recreation Managers, Except Gambling at the 73th percentile of 923 occupations. The capability is largely there. Its average task scores 2.4 out of 4 on what a current system can produce, and the frictions that hold other jobs in place are comparatively weak here.
No single friction dominates this occupation. The strongest is context at 1.59 out of 3 and the weakest is accountability at 0.97, which is a narrow spread. Where nothing structural stands in the way, exposure tracks capability almost directly, and capability is the thing that changes every quarter.
The most exposed thing this job does is Calculate and record department expenses and revenue, at 66.7%. The least is Clean equipment and areas of amusement park, cruise ship, or other recreational facility, at 0.0%. A gap of 66.7% between two parts of the same job is the reason this index publishes at task level. An occupation-wide number would have hidden both.
Within management occupations, this one is less exposed than the median of 41.4% across the group's 56 roles, with 28 scoring higher. Being in an exposed family does not make a particular job exposed, and the reverse holds too.
What would move this score. Of 17 tasks, 13 are currently banded exposed, 0 assisted and 4 untouched. For that distribution to shift materially would take systems being given deeper access to the organisation's own records and history, which is already happening. The score is re-computed every quarter against a fresh capability reference, and the change is published rather than quietly applied.
Task by task
17 tasks, O*NET 31.0| Task | Exposed | Assisted | Untouched | Importance | Band |
|---|---|---|---|---|---|
| Calculate and record department expenses and revenue. | 66.7% | 33.3% | 0.0% | 4.15 | exposed |
| Assign tasks and work hours to staff. | 66.7% | 33.3% | 0.0% | 4.01 | exposed |
| Write budgets to plan recreational activities or programs. | 60.0% | 40.0% | 0.0% | 4.43 | exposed |
| Talk to coworkers using electronic devices, such as computers and radios. | 60.0% | 15.0% | 25.0% | 4.36 | exposed |
| Talk to customers to convey information about events or activities. | 55.0% | 20.0% | 25.0% | 4.31 | exposed |
| Explain rules and regulations of facilities and entertainment attractions to customers. | 50.0% | 25.0% | 25.0% | 4.19 | exposed |
| Resolve customer complaints regarding worker performance or services rendered. | 50.0% | 25.0% | 25.0% | 3.86 | exposed |
| Plan programs of events or schedules of activities. | 45.0% | 30.0% | 25.0% | 4.27 | exposed |
| Write and present strategies for recreational facility programming using customer or employee data. | 42.5% | 32.5% | 25.0% | 3.69 | exposed |
| Train workers in company procedures or policy. | 37.5% | 25.0% | 37.5% | 3.85 | exposed |
| Operate, drive, or explain the use of mechanical equipment in amusement parks, cruise ships, or other recreational facilities. | 37.5% | 25.0% | 37.5% | 3.24 | exposed |
| Plan, organize, or lead group activities for customers, such as exercise routines, athletic events, or arts and crafts. | 30.0% | 20.0% | 50.0% | 3.98 | exposed |
| Store and retrieve equipment, such as vehicles, radios, and ride components. | 30.0% | 20.0% | 50.0% | 3.48 | exposed |
| Inspect equipment, such as rides, games, and vehicles, to detect wear and damage. | 13.3% | 11.7% | 75.0% | 4.10 | untouched |
| Interview and hire associates to fill staff vacancies. | 12.5% | 25.0% | 62.5% | 4.05 | untouched |
| Administer first aid in emergency situations. | 0.0% | 0.0% | 100.0% | 3.83 | untouched |
| Clean equipment and areas of amusement park, cruise ship, or other recreational facility. | 0.0% | 0.0% | 100.0% | 3.82 | untouched |
Task text and importance ratings sourced from O*NET 31.0. Shares computed. The occupation score is the importance-weighted mean.
Where the score comes from
judgedEvery task is scored through the standardised work activities it maps to. These are this occupation’s averages on the six rubric dimensions. Capability is what AI can do; the other five are what stands in the way.
| Dimension | Mean | Scale |
|---|---|---|
| Capability | 2.44 | 0-4 |
| Embodiment | 1.00 | 0-3 |
| Presence | 1.24 | 0-3 |
| Accountability | 0.97 | 0-3 |
| Context | 1.59 | 0-3 |
| Verification cost | 1.12 | 0-3 |
What this means in practice
Where most of a role's weighted task load is exposed, the work that survives is usually the part of the job nobody wrote into the job description: deciding what should be produced rather than producing it, and being answerable for the result. The tasks lowest on this page are a better guide to where to spend your time than any general advice about the future of work.
Occupations either side of this one
The four closest scores in the same occupational family, then the four closest anywhere in the index.
Read this carefully. Exposure is not displacement. A high score means current AI systems can produce this work, not that anyone will stop paying a person to do it. Adoption depends on economics, regulation and inertia that this index deliberately does not model. How the score is built.